{"id":2213,"date":"2024-10-09T13:59:13","date_gmt":"2024-10-09T11:59:13","guid":{"rendered":"http:\/\/www.misfitvillage.com\/?p=2213"},"modified":"2024-10-09T13:59:14","modified_gmt":"2024-10-09T11:59:14","slug":"go-home-annie-devlog-6-meet-the-team","status":"publish","type":"post","link":"https:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-6-meet-the-team\/","title":{"rendered":"Go Home Annie &#8211; Devlog 6 &#8211; Meet the team!"},"content":{"rendered":"\n<p>For this devlog, we\u2019re going to do something a little bit different. I want to tell you about all the beautiful people working on Go Home Annie, so I\u2019ve taken it upon myself to highlight the various accomplishments of my teammates and me. At the end of the devlog, I\u2019ll also talk a bit about our collaborators, without whom the game wouldn\u2019t be nearly as good as it\u2019s turning out to be.<br \/><br \/><\/p>\n<h1 class=\"_2LYsFAwy8wdRJQTNJOUcsT BB_Header1 SPYFj8pCLpNmnuQJEDobC\">The Core Team<\/h1>\n<div class=\"_16SknI_KfMn45zQAvi-Xrs\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/42188121\/57ace30e2a2e855ec729fe13ed6c23850c8bf53f.jpg\" \/><\/div>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><em>Petar, Josip, Mateja, Matthew, and Mladen at an abandoned military air base built into a mountain (our twisted idea of the perfect team building location).<\/em><\/div>\n<h2>\u00a0<\/h2>\n<h2>Mladen Bo\u0161njak<\/h2>\n<p>Role:\u00a0Creative Director<\/p>\n<p>I\u2019ll start things off by introducing myself. Video games are my passion in life! The very first time I saw a video game, I knew I wanted to make these things. The mix of visual art, music, and interactivity had me completely captivated. Game development was my only hobby until <a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fwww.youtube.com%2F%40zonechild4748\">I took up the drums<\/a>. I find hitting things with sticks a good complement to game development, which can be high-stress. I made an FPS, a\u00a0<a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/store.steampowered.com\/app\/858250\/Tainted_Fate\/?snr=1_5_9_\">VR game<\/a>, and a\u00a0<a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=http%3A%2F%2Fonelink.to%2Fspiritsprint\">mobile game<\/a>\u00a0and went to\u00a0<a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fmisfitvillage.itch.io%2F\">a bunch of game jams<\/a>\u00a0before making games became a full-time job for me. I\u2019m a big fan of creepy stuff and going down internet rabbit holes, so naturally, I stumbled upon the SCP Foundation, fell in love with it, and decided I needed to make a game set in that world. Go Home Annie is by far my most ambitious project to date, and one I\u2019m laser-focused on. Every project I ever started was brought to completion thanks to the people I worked with, so let me tell you a little bit about the team working on Go Home Annie.<\/p>\n<h2><br \/>Matthew Sight<\/h2>\n<p>Role:\u00a0Lead Programmer<\/p>\n<p>Every good team needs a thrill-seeking lead programmer. In his free time, Matthew does martial arts, drives around on a motorcycle, and jumps out of planes (with a parachute, I think). He also helped write <a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fwww.amazon.com%2FGalaxy-Beyond-Dreams-Toni-Cross-ebook%2Fdp%2FB09VW6PNFR\">two books<\/a>\u00a0and\u00a0<a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fassetstore.unity.com%2Fpublishers%2F29123\">publishes asset packs<\/a>\u00a0(bits of code other people can use to develop their games faster) on the Unity Asset Store. I have no idea how he finds the time to do all this alongside working on Go Home Annie, but there you go.<br \/><br \/><br \/><\/p>\n<h2 class=\"_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX\">Mateja Oluji\u0107<\/h2>\n<p>Role:\u00a0<\/p>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\">3D Artist, Environment Artist<\/div>\n<p>In her past life, Mateja worked as a dental technician, but then she saw me making 3D models and thought, \u201cI can do that better than him,\u201d so she signed up for a 3D modelling course. She joined the team not long after, while Go Home Annie was still in the concept phase. Along with 3D modelling, Mateja has taken on environment art and lighting tasks too. She can\u2019t decide if she likes nature or technology more. In no particular order, she loves yoga, metal, punk, her black cat Toro, plants (they all die on her, unfortunately), spelunking, and Japan.<br \/><br \/><\/p>\n<div class=\"_16SknI_KfMn45zQAvi-Xrs\">\n<div class=\"_3Mns5ZEBThi10kv9zwdCRr\">\u00a0<\/div>\n<img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/42188121\/3b88bd88d4dd68f39c38fc2becdd2b5140ed03ea.jpg\" \/><\/div>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><em>Toro the Cat.<\/em><\/div>\n<h2>\u00a0<\/h2>\n<h2 class=\"_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX\">Petar Agejev<\/h2>\n<p>Role:\u00a0<\/p>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\">Composer, Audio Designer<\/div>\n<p>Petar\u2019s day job is creating VR and AR apps at a company in Zagreb where he, Matthew, and I originally met (shoutout to <a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fdeltareality.com%2F\">Delta Reality<\/a>). He moonlights as the composer and audio designer for Go Home Annie. When playing in a band environment, his instrument of choice is the double bass. I think he\u2019s in a fight club, but he told me I can\u2019t talk about the fight club.<br \/><br \/><br \/><\/p>\n<h2 class=\"_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX\">Lovro Golac<\/h2>\n<p>Role:\u00a0<\/p>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\">Narrative Lead<\/div>\n<p>Lovro came on board while we were finishing up the demo for Go Home Annie. We needed someone to find voice actors and direct them, and Lovro was the perfect fit. Since then, he\u2019s worked with me on the game\u2019s story and written most of the dialogue. The cast of characters in Go Home Annie has grown considerably since the demo, so he\u2019s had a lot more casting and directing to do. He plays guitar in <a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fyoutu.be%2FLGgpnhFdhLI%3Fsi%3DUCQgsLGRSlJ9CNv8\">Mokugin<\/a>, a four-piece instrumental band. Recently, he became a presenter on Croatia\u2019s national radio and TV channels, operated by HRT. I hear him on the radio sometimes while I\u2019m driving around, which is pretty surreal.<br \/><br \/><br \/><\/p>\n<h2 class=\"_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX\">Josip Bali\u0107<\/h2>\n<p>Role:\u00a0<\/p>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\">3D Artist, Animator<\/div>\n<p>Josip came to Misfit Village as an intern while attending a 3D art course here in Novska and instantly clicked with the team, so we took him on board. He loves Pok\u00e9mon and is an avid collector of Dylan Dog comics\u2014Dylan Dog being the Italian horror comic series we all grew up with and a big inspiration for Go Home Annie.<\/p>\n<div class=\"_16SknI_KfMn45zQAvi-Xrs\">\n<div class=\"_3Mns5ZEBThi10kv9zwdCRr\">\u00a0<\/div>\n<img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/42188121\/452a1a360d7bc6c1d2da22eb4771d28d4a10e3db.jpg\" \/><\/div>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><em>This is actually a photo of my collection, but imagine this times 10,000.<\/em><\/div>\n<h2>\u00a0<\/h2>\n<h2 class=\"_6-VR2WCBCDupCcUN5INQM BB_Header2 QuKtTJ4LCPUlQeWYfLNyX\">Stefan Vedrina<\/h2>\n<p>Role:\u00a0<\/p>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\">Programmer<\/div>\n<p>As programmers are wont to do, Stefan spends his free time riding around on a motorcycle. He has two beautiful dogs and loves hiking. When he\u2019s not working on horror games, he makes the polar opposite: <a class=\"_29bMZB6BOQfTQ_3za-w60I Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fthemoopies.com%2Fdownload\">educational games for kids<\/a>.<br \/><br \/><\/p>\n<div class=\"_16SknI_KfMn45zQAvi-Xrs\">\n<div class=\"_3Mns5ZEBThi10kv9zwdCRr\">\u00a0<\/div>\n<img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/\/42188121\/284eacbb90c608110b1d0893386df924e57b8d9d.png\" \/><\/div>\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><em>Kiko and Hiro.<\/em><\/div>\n<h1><br \/>Our Collaborators<\/h1>\n<p><br \/>In addition to the main team, Go Home Annie would be nothing without our collaborators and past employees.<\/p>\n<div class=\"_3cln317VYhwhE1fSeMCG48\">\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><strong>Franjo Badurina<\/strong><span style=\"font-size: revert; color: initial;\">\u00a0was the lead programmer on our demo\u2014the demo that kickstarted everything, from finding our fanbase to finding a publisher who\u2019s supporting us the whole way.<\/span><\/div>\n<\/div>\n<div class=\"_3cln317VYhwhE1fSeMCG48\">\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><strong>Antonia Klari\u0107<\/strong><span style=\"font-size: revert; color: initial;\">\u00a0created the concept art for Annie, which inspired a lot of the character development and story.<\/span><\/div>\n<\/div>\n<div class=\"_3cln317VYhwhE1fSeMCG48\">\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><strong>Filip Harm<\/strong><span style=\"font-size: revert; color: initial;\">\u00a0created various in-game drawings and 2D art and tested the game countless times.<\/span><\/div>\n<\/div>\n<div class=\"_3cln317VYhwhE1fSeMCG48\">\n<div class=\"_3TPGDj4kc0QGKvO8FJmGz8 BB_Italic\"><strong>Eni Tali\u0107<\/strong><span style=\"font-size: revert; color: initial;\">\u00a0helped us clean up motion capture data and improve handmade animations.<\/span><\/div>\n<\/div>\n<p>Our <strong>voice actors<\/strong>, who we\u2019ll highlight individually closer to release, went above and beyond the usual video game-quality voice acting. We can\u2019t wait for you to hear them and get teary-eyed during the game\u2019s emotional scenes ?<br \/><br \/>And last but not least, our biggest collaborators are<strong> the SCP authors<\/strong>, whose universe of stories deeply enriched Annie\u2019s journey.<br \/><br \/>I think we\u2019ll be able to squeeze in at least one more devlog before Go Home Annie\u2019s release. Until then, take care!<br \/><br \/>Mladen Bo\u0161njak<br \/>Creative Director at Misfit Village<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this devlog, we\u2019re going to do something a little bit different. I want to tell you about all the beautiful people working on Go Home Annie, so I\u2019ve taken it upon myself to highlight the various accomplishments of my [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2214,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[1],"tags":[133,124,123,131,129,128,132],"class_list":["post-2213","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nekategorizirano","tag-dev-log","tag-game","tag-horror","tag-red-bucket","tag-scp","tag-scp-foundation","tag-unity-hdrp"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Go Home Annie - Devlog 6 - Meet the team! 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