{"id":2191,"date":"2024-03-04T13:55:19","date_gmt":"2024-03-04T12:55:19","guid":{"rendered":"http:\/\/www.misfitvillage.com\/?p=2191"},"modified":"2024-03-06T17:30:05","modified_gmt":"2024-03-06T16:30:05","slug":"go-home-annie-devlog-1","status":"publish","type":"post","link":"https:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/","title":{"rendered":"Go Home Annie &#8211; Devlog 1"},"content":{"rendered":"\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1939100\/Go_Home_Annie\/\">Wishlist Go Home Annie on Steam!<\/a><\/p>\n<p>Hi! I\u2019m Mladen, the creative director at Misfit Village. For our first devlog, I\u2019ll explain how the idea for Go Home Annie came about.<\/p>\n<p><br \/>The origins of Go Home Annie can be traced back to a few ideas and prototypes we\u2019ve researched throughout the years at Misfit Village. More than ten years ago, while Misfit Village was still a one-man show, I started work on a survival horror game called Tainted Fate. In the original prototype, a girl investigated paranormal activities for her YouTube channel. Through her handheld camera screen, she could see horrific entities that were not otherwise visible.<\/p>\n<p><br \/><img decoding=\"async\" class=\"undefined\" style=\"color: initial;\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/42188121\/db19c6c5365d479d7fcfed38930a7d11f9140cf4.jpg\" \/><\/p>\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/42188121\/6e5f4691855467f4244a74200145d6ba9eaa5fcc.jpg\" \/><\/div>\n<div class=\"_3PSCEwXIQOjACd8vcBVCh5 BB_Italic\"><em>Screenshots from the 2012 version of Tainted Fate<\/em><\/div>\n<p><br \/>As Tainted Fate morphed into a slasher horror VR project with a completely different feel, the camera gameplay idea was shelved. After that, a few years ago, I had the idea of setting a horror story in a traditional Yugoslavian house instead of the usual trope of an American-looking house or cabin.<br \/><br \/><\/p>\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/42188121\/976504f8d2db80ca92ef02bea0db3bf4d98b903c.png\" \/><\/div>\n<div class=\"_3PSCEwXIQOjACd8vcBVCh5 BB_Italic\"><em>Comparison of an in-game screenshot of the house from Go Home Annie and the real-life house upon which it is based<\/em><\/div>\n<p><br \/>Then, in 2018, after watching Fredrik Kundsen\u2019s <a class=\"_3I3zkiwF6M2eVvWVHFacVj Link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fyoutu.be%2FXKeI1xbJNtw%3Fsi%3DEIDWdbZ48kuh13ow\"><span data-tooltip-text=\"youtu.be\">Down The Rabbit Hole video on the SCP Foundation<\/span><\/a>, I fell in love with everything SCP. The Yugoslav setting with an SCP backdrop for the whole thing felt like an exciting foundation to build a game upon. Our supernatural camera idea already felt like an SCP object. We decided there would be no enemies in the traditional video game sense. Instead, the handheld camera that can see objects in a different reality would be used for puzzles instead of combat. The Yugoslavian house would be the first thing you see and explore in the game. Our protagonist, Annie, would be a D-class employee of the SCP Replication Division, testing replicas of original SCPs. Creating the Replication Division helped us adapt the original SCP descriptions to our gameplay and story needs.<br \/><br \/>While most of the game is, as you\u2019ve just read, multiple ideas and prototypes that coalesced into an exciting horror adventure, the name for the game really did just pop into my head. I thought: \u201cGo Home Annie\u2014that\u2019s what it\u2019s going to be called.\u201d From then on, the protagonist\u2019s name was Annie.<br \/><br \/><\/p>\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\">\n<div class=\"_3KS-fIwjktkcom4r_Dsn-u\"><img decoding=\"async\" class=\"undefined\" style=\"color: initial;\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/42188121\/6b56bd41e3547c2e16e48a2bf85fe1fb7db686f1.png\" \/><\/div>\n<\/div>\n<div class=\"_3TAWD5LWkep26EK8gfBxfx\"><img decoding=\"async\" class=\"undefined\" src=\"https:\/\/clan.cloudflare.steamstatic.com\/images\/42188121\/3eb855b2ca9b2692f79b5d46377224b6e7e251a0.jpg\" \/><\/div>\n<div class=\"_3PSCEwXIQOjACd8vcBVCh5 BB_Italic\"><em>What Go Home Annie looked like in 2020 versus what it looks like now<\/em><\/div>\n<p>Thank you for reading the first of many devlogs we\u2019ll be posting here, in which we\u2019ll be taking a peek behind the curtains at some aspects of the game\u2019s development.<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1939100\/Go_Home_Annie\/\">Wishlist Go Home Annie on Steam!<\/a><\/p>\n<p>Mladen Bo\u0161njak<br \/>Creative Director at Misfit Village<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wishlist Go Home Annie on Steam! Hi! I\u2019m Mladen, the creative director at Misfit Village. For our first devlog, I\u2019ll explain how the idea for Go Home Annie came about. The origins of Go Home Annie can be traced back [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2194,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-2191","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nekategorizirano"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Go Home Annie - Devlog 1 - Misfit Village<\/title>\n<meta name=\"description\" content=\"The origins of Go Home Annie can be traced back to a few ideas and prototypes we\u2019ve researched throughout the years at Misfit Village.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Go Home Annie - Devlog 1 - Misfit Village\" \/>\n<meta property=\"og:description\" content=\"The origins of Go Home Annie can be traced back to a few ideas and prototypes we\u2019ve researched throughout the years at Misfit Village.\" \/>\n<meta property=\"og:url\" content=\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/\" \/>\n<meta property=\"og:site_name\" content=\"Misfit Village\" \/>\n<meta property=\"article:published_time\" content=\"2024-03-04T12:55:19+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-03-06T16:30:05+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.misfitvillage.com\/wp-content\/uploads\/2024\/03\/6b56bd41e3547c2e16e48a2bf85fe1fb7db686f1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"957\" \/>\n\t<meta property=\"og:image:height\" content=\"534\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/\",\"url\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/\",\"name\":\"Go Home Annie - Devlog 1 - Misfit Village\",\"isPartOf\":{\"@id\":\"http:\/\/www.misfitvillage.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/#primaryimage\"},\"image\":{\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.misfitvillage.com\/wp-content\/uploads\/2024\/03\/6b56bd41e3547c2e16e48a2bf85fe1fb7db686f1.jpg\",\"datePublished\":\"2024-03-04T12:55:19+00:00\",\"dateModified\":\"2024-03-06T16:30:05+00:00\",\"author\":{\"@id\":\"http:\/\/www.misfitvillage.com\/#\/schema\/person\/696501d2144b61f8204c349e4750d278\"},\"description\":\"The origins of Go Home Annie can be traced back to a few ideas and prototypes we\u2019ve researched throughout the years at Misfit Village.\",\"breadcrumb\":{\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/#primaryimage\",\"url\":\"https:\/\/www.misfitvillage.com\/wp-content\/uploads\/2024\/03\/6b56bd41e3547c2e16e48a2bf85fe1fb7db686f1.jpg\",\"contentUrl\":\"https:\/\/www.misfitvillage.com\/wp-content\/uploads\/2024\/03\/6b56bd41e3547c2e16e48a2bf85fe1fb7db686f1.jpg\",\"width\":957,\"height\":534},{\"@type\":\"BreadcrumbList\",\"@id\":\"http:\/\/www.misfitvillage.com\/index.php\/go-home-annie-devlog-1\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Po\u010detna stranica\",\"item\":\"http:\/\/www.misfitvillage.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Go Home Annie &#8211; 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